Concept artist and Illustrator, with experience in project pitching and general visual development.
Proficient in Photoshop, Zbrush, Maya, and Keyshot. Knowledge of creating game ready 3D assets and concept designs. Background in industrial design. Previously worked on Helldivers 2 at Arrowhead Game Studios. Currently working at Omeda Studios.
Leading Character Concept Art of new Heroes and Skins for Predecessor. But also helping out in all areas of development from UI to environment art, vfx, and art feedback.
Clients include:
- Paizo
- Ulisses Spiele
- Inversion Studio
- Nowhere Studio
- Various Private clients and 3rd party
Focus on IP and pitch development, as well as production concepts and illustrations. Responsible for creating environment, character, UI, vehicle, props and other concepts for the production team.
Branding and IP development for various project pitches. Characters and environment concepts, n game screen concept mockups, UI, menu, logotype concept designs and marketing illustrations.