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Lucas Örström
Lucas Örström
Concept Artist
Stockholm, Sweden

Concept artist and Illustrator, with experience in project pitching and general visual development.

Proficient in Photoshop, Zbrush, Maya, and Keyshot. Knowledge of creating game ready 3D assets and concept designs. Background in industrial design, currently working at Arrowhead game studios.

Skills

Concept ArtIllustration3D ModelingMatte PaintingUV MappingLook DevelopmentConcept DesignPre-viz

Software proficiency

Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Quixel Suite
Quixel Suite

Productions

  • Helldivers
    • Video Game
      Helldivers
    • Year
      2015
    • Role
      Concept Artist, Illustrator, 2D
    • Company
      Arrowhead Game Studio
  • Gauntlet
    • Video Game
      Gauntlet
    • Year
      2014
    • Role
      Concept Artist, Illustrator, 2D
    • Company
      Arrowhead Game Studio

Experience

  • Concept Artist at Arrowhead Game Studios
    Stockholm, Sweden
    November 2013 - Present

    Focus on IP and pitch development, as well as production concepts and illustrations. Responsible for creating environment, character, UI, vehicle, props and other concepts for the production team.

  • Concept Artist at Chief Rebel Games
    Stockholm, Sweden
    May 2015 - September 2017

    Branding and IP development for various project pitches. Characters and environment concepts, n game screen concept mockups, UI, menu, logotype concept designs and marketing illustrations.

  • Concept Artist at Nowhere Studios
    Freelance
    January 2016 - July 2016

    Initial visual development. Main character and prop concept art.